![]() Upon arrival, the player is met by the most unsettling feeling. Amid the lifelessness the invasion has brought, the operator is forced to make stops at stations, each demanding a unique access code in order to let the train through. “Get the train through the rails towards its destination”. This is whom the players control in the upcoming PC game called The Final Station. Your everyday train operator, punching alien zombies by day, spoon-feeding people by night, trying to get the cargo moving. ![]() After all, how else are we going to get paid? Aliens have flooded the streets, invaded homes and are now feeding on people. Oh and you can't jump.When alien pods land all over the world, the apocalypse begins, and life as we know it is no more. The downside is it's pretty short and doesn't offer a lot of replayability unless you're really into the story. You'll have to conserve ammo and use melee and you'll have to think a bit when you face groups of different enemies. Beyond that, the art direction is amazing and all the environments look really cool and gameplay has some pretty neat tweaks to the basic Deadlight formula. The story is simple enough for everyone to get an emotional kick out of it, but you have to really look for clues in the environments if you want to piece the entire narrative together, it always feels like there's more to this world than the game is showing you. There's a lot of depth to this world and it feels more like end of evangelion than a zombie apocalypse. Sounds pretty basic, but there's a cool twist on pretty much everything here. Train management is pretty much reduced to a mini-game here, you'll spend most of the game exploring and talking to NPCs, fighting zombies and collecting stuff. Train management is pretty much reduced to a mini-game here, you'll spend most of the Not the train management game you might expect it to be. Not the train management game you might expect it to be. ![]()
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